TBH I just enjoy coding it is a hobby I pick up every now and then. I’m writing mutators for UT3 right now. The enjoyment is writing the code. Its a little slow going though I have to learn elements of UE because you write differently than you would in UE2 IDK why they changed it.
I wrote a small script for WoW after I read my Lua book a little:
Weapon Damage, Spell Damage = 247, 248
Diseases = 1.25
print ("Obliterate will cause")
print ((Weapon Damage + Spell Damage) * Diseases * 1.15 * 1.2 * 1.1)
print ("Using cooldowns will make Obliterate cause")
print ((Weapon Damage + Spell Damage) * Diseases * 1.15 * 1.2 * 1.1 * 1.18 * 1.25)
Lua for WoW is also just enjoyment of writing code this script will never be useful I’m just learning from it. I spent 1 hour fine tuning my numbers spent another 5 hours reading a book to understand Lua. This script was entirely my idea and I wrote it so I can learn from it. IDK how to append that will come later. It will take a couple months to get my script where I want it to be.
Eventually I also want to get into C# it IMO would be more enjoyable. It has APIs and .NET to make it easier.
I wrote a small script for WoW after I read my Lua book a little:
Weapon Damage, Spell Damage = 247, 248
Diseases = 1.25
print ("Obliterate will cause")
print ((Weapon Damage + Spell Damage) * Diseases * 1.15 * 1.2 * 1.1)
print ("Using cooldowns will make Obliterate cause")
print ((Weapon Damage + Spell Damage) * Diseases * 1.15 * 1.2 * 1.1 * 1.18 * 1.25)
Lua for WoW is also just enjoyment of writing code this script will never be useful I’m just learning from it. I spent 1 hour fine tuning my numbers spent another 5 hours reading a book to understand Lua. This script was entirely my idea and I wrote it so I can learn from it. IDK how to append that will come later. It will take a couple months to get my script where I want it to be.
Eventually I also want to get into C# it IMO would be more enjoyable. It has APIs and .NET to make it easier.